Sunday, June 2, 2013

Start Growing Crops



To start growing crops in a meadow:

* go to the market to buy the seeds, fertilizer and potentially the pesticides you want to use,
* go to the meadows's page,
* if the meadow is already in pasture, click on "Lay fallow", then on "Grow crops",
* select the seeds, fertilizer and pesticides for this meadow,
* confirm, the meadow is now ready to grow crops!

You should know that fertilizers improve the harvest collected from the crops grown and pesticides prevent the crops from being disrupted by ravaging insects, etc. The choice of pesticide cannot be changed once crops are being grown in the meadow, so be careful with your choice. Both these products exist in several qualities, but their price varies enormously depending on this.

To manufacture your own fertilizer at a lower cost, buy manure from the center's store. It is available depending on what the breeders sell to it. You need 100lbs of manure to manufacture fertilizer for two acres of meadow on which crops are to be grown. Once this amount is bought, you can then transform the manure into fertilizer on the "Meadows" page.

To harvest a meadow, use the link "Start the harvest". You have 20 days to do this before your crops mature.

Once the harvest is over, use the link "Stop the harvest" to lay this meadow fallow and then leave a resting time for the earth or reuse this meadow straight away or even put it in pasture for the center's horses.

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HEALTH MASH:

Wheat oat 8
Flax 2
Barley 6
Oats 2
Carrot 1
Apple 1

CALORIC MASH:

ENERGY MASH:

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Carrot seeds spring 9 days

Wheat seeds summer 9 days

Barley seeds spring 10 days

Oat seeds spring 11 days

Turnip seeds summer 7 days

Apple seeds autumn A harvest every Fall

Flax seeds spring 8 days

Spring

Oats - 11 days (8 with manure)

Carrots – 9 days (6 with manure)

Flax – 8 days (5 with manure)

Barley – 10 days (7 with manure)

Summer

Turnips – 7 days (4 with manure)

Wheat – 9 days (6 with manure)

Autumn

Apples – 1 month, harvest every autumn (cannot be grown in greenhouse)

Create a Quality EC

If your goal is to have a quality center, it will take time. Here is a solid starting plan, which assumes no passes:

Preliminary Steps:
Don't take a job extension, so you can work for your own center once your current job ends
Aggressively train your own best horse, especially in dressage, so you can move it in when you're ready to open to the public.

~~~~~

When you start, you will get 25,000e to begin with. Do not buy boxes or hire employees right away. Instead, buy 5 15-acre regular meadows. The cost will be 17,500e. (You can start your competitions at no cost, see other threads in my forum about that.) These will be for growing crops - never use regular meadows for pasture. A 15-acre regular meadow however will yield more than a 6-acre fertile meadow, and costs less.

The real money maker for a center is crops - in particular turnips, which can be grown in the summer.

If you start in autumn or winter, you can't plant right away. Each day you can buy droppings, make manure, and sell it to the store for profit. Do this as much as possible!

On the 15th of the month, spring begins. This is when you can plant carrots for your boarders, and flax. You can also plant barley and oats for use in mash making. Flax will yield flax for mashes and bedding which can be sold or used as your own bedding. Its not as profitable as turnips. Plant 1 meadow with carrots, 2 with flax, 1 with oats, 1 with barley. Plant all with manure - it allows you to harvest sooner.

On the 20th, harvest your flax and sell most of it. Keep 100 units for bedding, that will last a while. On the 21st, harvest your carrots. Barley will be ready for harvest on the 22nd, and oats on the 23rd.

On the 22nd, after harvesting the barley, you should have 4 fallow meadows. Plant turnip seeds on all 4, using manure. You can harvest in 4 days. Use this schedule:

Plant 22nd, harvest 26th
Leave fallow to regain lost fertility
Plant 30th, harvest 4th*

After harvesting the oats on the 23rd, plant wheat on that meadow. Wheat will give you straw (sell it, since flax is better for bedding) and wheat oat for mashes.

After harvesting your last round of turnips, it will be autumn. Plant one meadow with apples, leave the others fallow. Apples are the last ingredient in making mashes. They'll harvest the next fall.

~~~~~~~~~~~~~~~~~

After you sell your first turnip crop, buy 2 6 acre fertile meadows. These will be used for pasture. From your meadows page, make one pasture and leave the other fallow. Every 2-3 days, swap them out. (Lay fallow what is in pasture, put the other one in pasture.) Buy 6 12m boxes. Go to your boxes page, and under manage bedding indicate to use flax from your stock. It will go in overnight.

It will take a few days for your boxes & pasture to get cleaned. Once they are 80-90% clean, go ahead and move your best horse in.

Start looking for employees, most importantly saddler as its the only one you can't use a temp to fill. You can be your own vet and hire temps for RI and blacksmith if you need to. With turnip harvest money, you'll be able to afford it.

Once your meadows/boxes are clean & you have the vet/RI spots filled you should have no trouble finding boarders. (As long as your own horse is in - a center with no horses has much lower prestige.)

Each spring/summer, grow crops for revenue. Sell most of the flax - just keep enough for your own boxes. Work on buying a greenhouse at some point, and then more meadows. Ultimately, add more boxes and/or upgrade to larger boxes

~ Robin

Follow these steps perfectly to blup and Bold your horse



Training your howrse



See below for how to get your howrse to 100BLUP and all skills bolded by the age of 10.
This will work in Spring / Summer / Autumn, providing it is in a good boarding facility with plenty of grazing and carrots. You will also need to have a salt stone and turnips.To successfully train by the age 10 you will need to follow this guide PERFECTLY! You will need to give your howrse a Chrono’s Timer. You will also need to use a Made to Measure saddle and bridle. To give you added bonuses you can give Hephaestus’ shoes and Elous Wind.



NOTES:
1. If at any point you do not have 100% morale after pasture time, groom. If still not 100%, give an apple.
2. If it is above 1*, keep him in the pasture at night. He will lose less energy. If you are left with any time at the end of the day, put him in the box, to try and get a rug and other bonuses.
3. If at any time you have energy over 35% and have a hour to spare, do a lesson.



20 Months:
Give your howrse a Black Orchid, (3) 1hour short galloping rides, stroke, carrot, drink, feed, salt stone, put in a box until 21:30, groom.



22 Months:
4 hours pasture, (3) 1hour short galloping rides, stroke, carrot, drink, feed, salt stone, put in a box until 21:30, groom.



2 Years:



4 hours pasture, (3) 1hour short galloping rides, stroke, turnip, carrot, drink, feed (give an extra 10oz & energy mash), 1.5 hour Dressage training (if you get a treat, you can get in more training), put in box until 21:30, groom.



2 Years 2 Months & 2 Years 4 Months:
4 hours pasture, (3) 1hour short galloping rides, stroke, turnip, carrot, drink, feed (give an extra 10oz), 1 hour Dressage training (if you get a treat, you can get in more training), put in box until 21:30, groom.



2 Years 6 Months:
4 hours pasture, (3) 1hour short galloping rides, stroke, turnip, carrot, drink, feed (give an extra 10oz & energy mash), 1.5 hour Dressage training (if you get a treat, you can get in more training), put in box until 21:30, groom.



2 Years 8 Months & 2 Years 10 Months:
4 hours pasture, (3) 1hour short galloping rides, stroke, turnip, carrot, drink, feed (give an extra 10oz), 1 hour Dressage training (if you get a treat, you can get in more training), put in box until 21:30, groom.



3 Years:
4 hours pasture, (1) 1 hour short galloping ride, use remaining energy on Dressage training, stroke, turnip, carrot, drink, feed (give an extra 10oz), 1 hour Dressage training (if you get a treat, you can get in more training), put in box until 21:30, groom.



3 Years 2 Months & 3 Years 4 Months:
4 hours pasture, 4 hours long sloping rides, stroke, turnip, carrot, drink, feed (give an extra 20oz), 2 hour Dressage training (if you get a treat, you can get in more training), put in box until 21:30, groom.



3 Years 6 Months:
4 hours pasture, 4 hours long sloping rides, stroke, turnip, carrot, drink, feed (give an extra 20oz & energy mash), 2.5 hour Dressage training (if you get a treat, you can get in more training), put in box until 21:30, groom.



3 Years 8 Months to 4 Years:
4 hours pasture, 4 hours long sloping rides, stroke, turnip, carrot, drink, feed (give an extra 20oz), 2 hour Dressage training (if you get a treat, you can get in more training), put in box until 21:30, groom.



4 Years 2 Months:
4 hours pasture, 1.5 hour long sloping ride, any Dressage training (IF NO DRESSAGE TO DO, TRAIN SPEED), stroke, turnip, carrot, drink, feed (give an extra 20oz), 30 minute Speed training (if you get a treat, you can get in more training), put in box until 21:30, groom.



4 Years 4 Months to 4 Years 10 Months:
4 hours pasture, 6 hours long trot ride, stroke, turnip, carrot, drink, feed (20oz extra grain), salt stone, 1 hour Galloping training, put in box until 21:30, groom.



5 Years:
4 hours pasture, 1.5 hour long trot ride, 4.5 hours Speed training, stroke, turnip, carrot, drink, feed (20oz extra grain), salt stone, 1 hour Speed training, put in box until 21:30, groom.
5 Years 2 Months:
3.5 hours pasture, 6 hours Speed training, stroke, turnip, carrot, drink, feed (20oz extra grain & energy mash), salt stone, 1.5 hour Speed training, put in box until 21:30, groom.



5 Years 4 Months:
3.5 hours pasture, 6 hours Speed training, stroke, turnip, carrot, drink, feed (20oz extra grain), salt stone, 1 hour Speed training, put in box until 21:30, groom.



5 Years 6 Months & 5 Years 8 Months:
3.5 hours pasture, 7 hours Galloping training, stroke, turnip, carrot, drink, feed (20oz extra grain), salt stone, 1 hour Galloping training, put in box until 21:30, groom.



5 Years 10 Months:
3.5 hours pasture, 4.5 hours Galloping training, 30 minutes Speed training, stroke, turnip, carrot, drink, feed (20oz extra grain & energy mash), salt stone, 3 hours Jump training, groom.



6 Years & 6 Years 2 Months:
3 hours pasture, 7 hours Jump training, stroke, turnip, carrot, drink, feed (20oz extra grain), salt stone, 1 hour Jump training, put in box until 21:30, groom.



6 Years 4 Months:
3 hours pasture, 6 hours Jump training, stroke, turnip, carrot, drink, feed (20oz extra grain), salt stone, 2 hours Trotting training, groom.



6 Years 6 Months to 6 Years 10 Months:
3 hours pasture, 6 hours Trotting training, stroke, turnip, carrot, drink, feed (20oz extra grain), salt stone, 1 hour Trotting training, groom.
AT THIS POINT IF FOLLOWED PERFECTLY ALL TRAINING, EXCEPT FOR STAMINA (WILL BE DONE LATER), SHOULD BE DONE. IF NOT DONE, FIX @ 7 YEARS.



7 Years to 7 Years 4 Months:
½ hour box (Unless you get grease, then do 1.5 hours pasture instead of just 1 hour) , 1 hour pasture, salt stone, groom, enter (5) galloping races, stroke, carrot, water, feed, put in the box until bed. (If followed perfect, gallop, speed, and dressage should be bolded.)



7 Years 6 Months to 7 Years 10 Months:
½ hour box (Unless you get grease, then do 1.5 hours pasture instead of just 1 hour) , 1 hour pasture, salt stone, groom, enter (5) trotting races, stroke, carrot, water, feed, put in the box until bed. (If followed perfect trot should be bolded.)



8 Years to 8 Years 4 Months:
½ hour box, carrot, salt stone, groom, enter 7 x jumping competitions, stroke, water, feed, put in the box until bed. (If followed perfect jump should be bolded.)



8 Years 6 Months & 8 Years 8 Months:
Carrot, salt stone, groom, enter 6 x cross country competitions, stroke, drink, feed, put in box until bed.



8 Years 10 Months:
Carrot, salt stone, groom, enter (1) cross country competition, 5.5 hours stamina training, stroke, turnip, water, feed (extra 20oz. grain), 1 hour stamina, put in box until bed.



9 Years to 9 Years 2 Months:
4 hours pasture, 6 hours stamina training, stroke, turnip, carrot, drink, feed (20oz extra grain), salt stone, 1 hour stamina, put in box until 21:30, groom.



9 Years 4 Months:
4 hours pasture, 4 hours stamina training, stroke, turnip, carrot, drink, feed (20oz extra grain), salt stone, as many jumping competitions as possible, put in box until bed, groom.



9 Years 6 Months:
Everything should be bolded out now. If not go back and finish. Enter as many show jumping competitions, feed, and make sure you are above 20% energy.



9 Years 8 Months & 9 Years 10 Months:
Carrot, salt stone, groom, enter as many competitions as possible, feed and make sure you have 20% energy left.



Now go away and do something and hopefully when you come back your horse will have 20 wins, so when you age him to 10, his BLUP will be 100 and all skills will be bolded out.


~ Robin

Foal Games

The foal games on howrse are an easy way to higher your foals Adult Genetic Potential, or even reach it. Many players struggle with the concept of foal games and don't know what they're for so they ignore them and let their foal age without the games. But wonder no longer, because this is the corect way to do it.

Please Note: the equestrian center doesn't have to supply carrots as your foal doesn't need them.

8 months: groom / 1h pasture / 1h games / turnip / feed 5 pounds / 7h games / stroke / carrot / water

10 months: groom / 1h pasture / 1h games/ turnip / feed 5 pounds / 1h games / 1h 30m pasture / 7h games / stroke / carrot / water

1 year: groom / 1h pasture / 1h games / turnip / feed 5 pounds / 8h games / stroke / carrot / water

1y 2m: groom / 1h pasture / 1h games / turnip / 9h games / stroke / carrot / water / feed 3 pounds less than recommended

1y 4m: groom / 30m pasture/ 1h games / turnip / feed 5 pounds / 10h games / stroke / carrot / water

1y 6m: groom / 30m pasture / 2h games / turnip / feed 14 ponds / 10h games / 1h games / stroke / carrot / water

~ Robin